To Capture the Cartoon Cash
—
China Reanimates an Industry
China’s animators annually crank out about
40,000 minutes of cartoons for domestic TV consumption. That may sound
like a lot, but that production level bottom line amounts to one massive
missed opportunity.
Total broadcast demand for animated products
is estimated at about 300,000 minutes a year in China. And so government,
industry and educational institutions are now channeling considerable
resources into seizing a more equitable share of what is a clean, dynamic
and potential-packed industry.
The domestic cartoon market here is enormous.
The primary consumer segment, China’s citizens under the age of 16, number
more than 370 million. If you need some perspective: That number
of Chinese kids surpasses the entire population of the US by about 80
million. And those Sino juniors tally up to equal about 80 percent of
all those humans residing within all the nations comprised by the European
Union.
The
Figures of Fantasy
Today animated products generate more
than 18 billion yuan in gross revenues within the nation, according to
the Animation Association of China. The Motherland’s problem is that only
about 10 percent of those dollars stay here. The vast majority of product
is turned out primarily by Japan, with a lesser share snagged by the US
and Europe.
And not a lot of progress has been made
in recent years. According to 540 kids in four mainland cities surveyed
in 2002 by the China Mainland Marketing Research Company, of their 10
favorite cartoon programs, six were Japanese, two were US-made, and two
were produced in China. Since that survey was conducted, more recent studies
indicate no gains. Reportedly, today only about 11 percent of Chinese
youngsters say they prefer homegrown cartoons.
According to John Lent, the author of
Animation in Asia and the Pacific, and a professor of communications
in the Department of Broadcasting, Telecommunications and Mass Media at
Temple University in the US, a shortfall in technical expertise may not
be the primary holdback for China’s producers. "I have no doubt that the
technical skills in China are beginning to rival those of Hollywood or
Europe." But, he says, "One of the problems I hear coming out of China
and many other places in the Far East is the storytelling. Zhang Yimou
[the big time Chinese director of films like ‘Hero’] said himself that
when they have a good story they want to make a motion picture out of
it, not an animated film.”
The
Glory Gone
Well ahead in the cartoon game in decades
past, Chinese animation began its rise in the 1920s, notably driven by
the WanSi Brothers and their animated silent films, such as their renowned
“Princess Iron Fan.” In the 30s and 40s, even during times of international
conflict, China-produced animation was ascendant in the Eastern markets,
far ahead in terms of artistic rendition, technology and storytelling.
In the early 1950s, sponsored by the
central government, the Shanghai Arts and Film Production Company was
established and became a primary driver in China’s rise to something of
a golden era in the years that followed. After consistent success in the
domestic market, in 1956 their “Why is the Crow Black-Coated” gained international
acclaim and awards.
The industry of animation in China arguably
reached its zenith in the early 60s, with “Uproar in Heaven,” produced
by the Shanghai Animation Studio and featuring the “Monkey King,” for
centuries a mythical character beloved and venerated in China. Director
Wan Laiming and his illustrators spent four years creating the two-part,
11,000-foot film feature, releasing the first installment in 1961 and
the second in 1964.
The setback came during the years of
the Cultural Revolution, 1966 to 1976. Like all film production houses,
animation studios stagnated and lost ground—just as Japan’s anime producers
came on strong.
And so China is now out to regain lost
territory.
Encouraging
Enterprise
In 2004, the State Administration of
Radio, Film and Television officially put in place new policies aimed
to encourage and accelerate production—especially on the mainland—and
four colleges and nine studios became the inceptive primary centers for
development. Notable institutions at program startup included the Communication
University of China, the Beijing Film Academy, and the China Academy of
Art. Concurrently, the Shanghai Animation Film Studio and the China International
Television Corporation became active industrial players.
Today, a growing number of major art
schools offer programs in animation. And cities like Beijing, Shanghai,
Changsha, Guangzhou and Hangzhou have established high-tech zones specifically
to accommodate and nurture viable new animation firms.
In particular, Hangzhou, the capital
of Zhejiang Province, has become a fast-rising center for the development
of the industry. More than 20 animation-related enterprises operate R&D
and production centers within the Hangzhou High-Tech Industry Development
Zone, officially part of the National Animation Industry Base. And since
2005 the city has devoted 20 million yuan to a plan whereby its local
animation production companies are paid 1,000 yuan for each minute of
their product that makes it onto China’s TV screens. Since the plans inception,
within the Hangzhou National Animation Industry Base five firms have benefited
from payouts totaling more than 7 million yuan.
But the climb back to the top may take
some time, according to Zhang Hongjian, who heads up Hangzhou’s Department
of Publicity and Information. At a press conference in advance of his
city hosting the 2nd China International Cartoon and Animation Festival,
he said, "There is a remarkable gap between China's animation and cartoon
industry and that of Japan. In fact, China lags behind at least 10 years
in terms of technique and originality."
•••
Zhang is no doubt right about that gap.
But given China’s seemingly supernatural ability to effect change, accelerate
development and advance across a wide spectrum of industrial production,
one might presume that a 10-year lag in “technique” can be overcome in
short order. Originality, however, is a byproduct of open innovative
collaboration and creative freedom.
Considering the range of diversions available
to technically-savvy young people in this digital age, the days of cartoons
that compromise on plot in favor of hammering home a blatant message may
well be over. And so the fate of this industry could rest within the nimble
hands of those who best know their market: the youngest of China’s storytellers.

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